Version 0.1.1
Ooga » Devlog
I did some improvements, but I still have to do some finishing touches.
First of all I decided this game will never have multiplayer, I am not that experienced of a programmer, and networking is out of my league.
I still have to rename some stuff to fit that change, but it's not urgent and can be done in the next update.
Here is a list of changes :
- Added the ability to jump, and a sound for said jump
- Changed the walking sound to something less painful to listen to
- Added disclaimer.txt in the Audio folder
- Changed the way the player graphics are ordered in the tilemap
- Made the code somewhat less messy
- Added gravity
- Added the ability to zoom in and out
- Optimized the game by only drawing tiles on screen ( though I'm not sure about that since even if I'm zoomed 200% it still says it draws 700+ tiles )
- Made cubes that block the player camera use a transparent version of their own graphic instead of using the foggy grey one
- Added depth perception ( third image ) due to, well, depth perception problems ( first two images, player remains on the same elevation )
- Added the ability to delete and create cubes by left clicking and right clicking respectively
And here is what I want to do next :
- Rename and relocate all the stuff necessary to accommodate my choice of no multiplayer
- Work on GUI ( graphical user interface )
- Add the ability of toggling debug mode
- Add more information in debug mode
- Add the ability to run
- Add the ability to delete blocks above yourself
- Figure out what is wrong with optimization
Note that this update will not yet be released until I find out if the demo is compatible with Linux and how to use butler to push updates.
Compatibility with Linux not yet tested. If you have any problems on Linux please tell me.
Get Ooga
Ooga
Isometric Survival Game
Status | In development |
Author | oogaDev |
Tags | demo |
Languages | English |
More posts
- Demo PhaseAug 06, 2018
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